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18 hours ago

Hey guys!
I'm glad to bring some very needed changes to the game today!


  • Fixed players following targets upon single spell casting.
  • Fixed chaotic rapier death priority being lower than chaotic maul.
  • Wilderness obelisks will now teleport only players inside the 3 x 3 area, rather than players perpendicular to the pillars.
  • Lucky Shot aura no longer works at wilderness.
  • The gfx that used to make players invisible upon a wilderness kill was fixed.
  • The teleblock effect is now 1 tick faster!
  • Now when outside wilderness area where it still display the interface, it will no longer display attack option neither wilderness level.

Tournament Rewards (hot)

The tournament rewards were reworked and now players can right click the items to examine it.

Now for PK and Skilling tournament, players will receive Premium Points ticket instead of OSRS tokens, and the reward is way more profitable now, first place should get up to 40b worth in rewards!

1st - 75k premium points ticket
2nd - 50k Premium points ticket
3rd - 25k Premium points ticket
4th - 15K premium points ticket ( 3x 5)
5th - 10K premium points ticket ( 2 x 5)
6th - 5k premium points ticket

Now first skilling position will reward super donator ticket instead of 10 zogre bones, and 3rd position will be rewarded with 10 zogre bones.

A few other changes were applied, but those are the most relevant one, since now first place may reward players up to 30-40b.

Adventurer's path

Now the assassin task will reward players 200m Coins for every 20 targets killed, due the risky nature of PK they should be better rewarded.


  • Now players can skip 10 targets before getting a penalty, and penalty time will be 5 minutes rather than 10.

Katagon Longsword

Katagon Longsword was added to avatar of strength (the purpose is more to be cosmetic, like used to be years ago)

Break-able untradables

Now untradable items will be break upon death at wilderness (PvP kills), the repair cost will be rewarded to the killer.
Players may click on the item or use it on repair table to repair it for a cost.

We have the reaper collection for untradables losing purpose, they will remain working normally for deaths outside wilderness, the reason for implementing
break-ables, is that soul points are rewarded daily and for voting, and it's not a reliable enough charging system to allow us to drop coins into economy.
(Otherwise free soul points would be earned, and coins dropped upon death, causing coins injection)

Repair prices

Fire Cape - 5m
TokHaar-Kal - 8m
Barrows Gloves - 5m
Fighter Torso - 3m
Dragon Defender - 5m
Void knight pieces - 3m each
Elite knight pieces - 7m each
Castle War hybrid pieces - 15m each
Completionist Hood - 5m
Completionist cape - 10m
Max hood - 3m
Max cape - 7m
Katagon gauntlets - 6m
Katagon boots - 6m


It will now cost 30M to fix degradables, and chaotic items will degrade very slighly faster.

Blood Store

Some prices on Blood money store were adjusted,

Vesta's and statiu's prices were increased, since those are some of best gear for PK, makes no sense that everyone can use them with no risk | profit.
Note that you can always use corrupted aura to increase the degrading time of those equipments!

Katagon Boots | Katagon Gauntlets

We are looking into incentivating more risk PK and profits on each kill, also turning blood coins into a more relevant currencty, so katagon boots and gloves were added to blood coins store.

  • The katagon boots and gloves are an intermediate equipment between dragon boots - steadfast, barrows gloves - primal gloves.
  • The katagon pieces are untradable and will be broken upon death, costing 6m each to repair.

Master Store

The prices at master store cape have been adjusted, makes no sense that best cape in the game costs 9M only, when players get 100m+ on a single vote.

The 200M cape will now cost 80M each.

Key Binding

Now there're key binding options to close screen interfaces and another one to open console.

By default 'escape' will close most open interfaces with a 'close button' available.
By default CTRL + ' will open the game console.
Now if you want to cancel a current binding, the only way is to use the 'backspace' button.


The level requirement to string regular shortbow (u) and longbow (u) were switched to work as its supposed.


  • Fixed crashed stars not requiring mining level to be mined.
  • The messages about recovery points were finally removed.
  • In the startup dialogue where it says this is no 2018, it was changed to get current year.
  • Fixed diverse typos in the rank selector interface.
  • Ammo Conservation task description was adjusted to indicate that player should kill with one arrow remaining rather than last arrow.
  • Moved Trout|Spike fish spot from catcherby to a place where it works properly when clicked.
  • The feature to teleport to current task was disabled for wilderness tasks.
  • Fixed some visual glitches with capse on the Equipment interface.
  • The Chaotic Maul (broken) is now two handed.
  • Primal Gauntlets strength bonus was increased to 16, due to its rarity its reasonable it gives more str bonus than Barrows gloves.
  • Fixed master cape store not selling multiple hoods when player purchased multiple capes.
  • The potion decanting price was increased.


  • Callisto will have a 15 seconds minimum delay to perform another stun.
  • Blood coins income from Bosses were slighly reduced since the currency is supposed to come mainly from PvP
  • A few drop tables were slighly adjusted, nothing much important, some junk loots were removed from Chaos Elemental
  • Wild monsters no longer will be aggressive, except by Green Dragons.
  • Now coins earned from boss kill count reward, will go straight to pouch, otherwise ground if no space is available.

Clue Scroll

The 3rd age wand is now available at hard clue scroll.
Hello everyone.

Today we have decided to promote Sma11zplz To   Server Supporter. Ryan has been doing a great job once again lately and is no stranger to the staff team. We're all delighted to welcome you back.

Along with Ryans promotion, we're also promoting Charlie to  Moderator. Charlie has done a great job while he has been a Trial Mod and we're sure he'll do great as he takes on the next step in his Etherum career 

Both Charlie and Ryan live in England and will primarily be helping in this timezone.

As with all promotions, both members will be on a 2 week trial period.

Congratulations both.
4 days ago
Today we've decided to promote Pureskillsbr to server supporter role.

Pureskillsbr also known as Mateus, is very active and helpful in our community, so we are certain that his promotion is a great news!

Congratulations Pureskillsbr, thanks for all your dedication!
4 days ago
Congratulations to our newest administrator Jaiz!

Jaiz has been performing extremely well and he certainly deserves this promotion, 
hopefully it will contribute to build a very solid team of administrators taking care of our game!

Thank you for all your dedication Jaiz!
2 weeks ago

Hey Guys! Today we are comming with tons of PK bug fixes and improvements!


1HP Bug

Recently we have started having issues with players always stucking at 1-5 HP and not dieing, a few issues were spotted that were causing that.

  • Stats restoring processing was moved to after damage processing, otherwise it would cap an attacker damage to 25, which was opponent's life, and before opponent process the damage, he would restore 1 HP and stay alive.
  • Damage absorption (such as prayer | armor absorption) processing was moved back to attacking time, rather than the time that damage was received.

    • Due to damage absorption being processed after damage was dealt, a damage that was capped to opponent's max life, would still be absorbed further that, not killing the opponent.

More Bug fixes and adjustments

  • Magic accuracy was slighly tweaked, we will let you guys test and gather a feedback.
  • The mage casting distance limit was adjusted to 10 to be like RS|OSRS.
  • The mage gap to unfreeze the target was increased, it should no longer happens that you freeze a running enemy and he will not be frozen.
  • Teleblock timer no longer will wear-off while logged off.
  • Teleblock will no longer effectively give experience, but will drop 85XP for full teleblock, and 82 for half teleblock. (That way players can know for how long opponent was teleblocked, like OSRS), experience will no longer be given because experience multipliers would change the drop values.
  • Fixed players getting unfrozen after using obelisk at wilderness.
  • Fixed a problem where players affected by multi-target spells, beside the original target, would not receive the spells effects, such as freezing.
  • Fixed a problem where players retaliating a multi-target spell would get skulled when they shouldn't.
  • The PJ timer at wilderness above level 6 or multi combat area is now back to what it used to be (8 ticks, compared to 15 ticks on edgeville)
  • The PJ timer against monsters were reduced.
  • Fixed a problem where when a player attacks someone who is just logging out, the player would successfully log out but his account would remain locked at wilderness receiving damage.
  • Fixed a problem where player would not follow targets upon attack command, if they were already in combat, or you were already in combat.
  • Fixed Colored Vine whip not hitting more than Vine Whip as supposed to be.
  • Fixed vine whip being actually weaker against slayer targets rather than stronger than usual.
  • All monsters above level 8 wilderness will now be aggressive.

Damage Drop

Now there will be a damage drop near XP drop area at wilderness, showing the amount of hit dealt

Target Focus

A new setting called 'Target Focus' is available, when enabled, it will force right click 'attack' on any entity that is not your current player target.
That should help avoid miss-clicking when other players are walking around your opponent.


  • Wild bosses will no longer chase players too far from spawn point.
  • Callisto will no longer knock and stuns too frequently


  • Giant Rat animation at varrock wilderness was fixed.
  • Battle mage at mage arena was fixed.
  • Players can now exchange Stardusts for Participation Points from the Star Sprite next to the observatory.

Future Updates

Weapon Game rework

Lots of plans for weapon game, such as new game modes, more weapons, etc.

Map Editor

  • Players will be able to edit maps and that will be the beggining of Construction skill, players will be able to edit maps to contribute to making new maps for the game!

Clans Rework

  • Board should contain general clan information.
  • Stats should contain PK stats, slayer stats (current task) and skilling levels (yes clan will have all skill levels available)
  • Notes will be like a forum tab, where players can write posts and others can reply.
  • Members tab will show current clan members, allowing ranked players to manage ranks, mute, ban, etc.
  • Ranks tab will be managed by the owner, where he can create custom ranks, and set what each rank will be able to do.
  • Settings will be general clan settings.