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1 week ago

Hello guys! Today we are releasing another batch of quick updates with QoL and new content!


The decanter system was reworked and now Flasks can be decanted.

At least for now it will not require empty flasks to decant into lower dosages, and will not return empty flasks when decanting to higher dosages.

Boss Heads | Slayer Helmets

Boss heads can now be attached with 'Full slayer helmets' !

Drop adjustments

Some drops were adjusted even more

Tormented Demons

Dragon Claws from 1/80 to 1/40
Dragon full helm from 1/30 to 1/15
Ruined pieces from 1/40 to 1/20
Onyx Bolts from 1/15 to 1/10

General Graardor + Minions

Bandos whip from 1/80 to 1/60
Bandos chest and tassets from 1/20 to 1/15
Bandos hilt from 1/15 to 1/10
Uncut onyx from 1/13 to 1/8
Shars from 1/10 to 1/5

Kree'arra + Minions

Armadyl boss also got some good improvements on loots!


  • Focus Sight and Hexcrest items has became more commom on drop tables.


  • All wilderness double doors should now work properly.

  • Players can no longer shoot through wilderness gates and fences.

  • The lever at wilderness level 51 that takes to Ardougne is available now

  • The slash at wilderness level 54 is working again.

  • Fixed the Anti spec-tab not working on some weapons such as Granite Maul.

  • The corrupt pieces on Blood money store prices were increased.

  • Firemaking can now be trained at Resources area

  • The magic shortbow (i) will now require 50% of special energy rather than 55%

Drop Party

Now game will announce when a player deposit an item over 1b to theh party chest!

Duel arena 

A new overlay interface was added to duel arena, it will display some statistics such as Win/Lose ratio, duels won, duels lost and win|lose streak when they are above 2.


Back then we had a 'food glitch' where players eating on the same tick as damage receival would die and not be able to eat, however the last update about prayer glitch fix, solved this issue, now that damage is being received AFTER player actions (such as eating, enabling prayer).

But that old fix had side effects, where players would hit 60 on an opponent with 50 life points, then opponent would receive 50 damage and be able to eat at the same tick and receive 50 damage rather than the original 60 damage.

This was fixed, now you are still able to eat before damage is received (on the same tick), however the original damage will be inflicted. Means that if you have 50 LP and opponent deals 70 damage and you don't manage to heal above 70 LP, you will die.

Special > Teleport

  • The spec-teleport timer was reduced from 7 to 4 seconds.


  • The magic shortbow (i) scroll inventory image was changed so it doesn't look exactly like RoW (i) scroll.

  • Holding CTRL key while pressing 'Walk' will now make player run for that path.

  • Ironman now requires 60% of damage dealt upon enemy in order to loot the items rather than 90%

  • Players can now sell items to Chief Thief Trainer Store, and the prices of statuettes were increased

  • Now when changing player equipment, skilling will be interrupted to avoid bug abuses with bonuses effect items.
  • The equipment rental feature was disabled, to avoid bugs, since nobody is using it for Nex anymore.
2 weeks ago

Hey Guys! Just dropping some quick updates to fix some issues.

Tormented Demon

The tormented demon seems to be exausting and slow to kill, while we want to keep its mechanics like original RS, some features were created to make it more 'comfortable' to face the beast.

  • Now Darklight has a special attack that will deal real damage and disable the demon shield, even while it has melee protection, the special requires 60% of energy and provides 100% accuracy boost.
  • Now Steel titan has 70% of chance of dealing a Ranged damage type when opponent is protecting from melee.
  • The demons initial prayer icons not showing when arriving the area is now really fixed. (about the time)

Drop Tables

Some bosses were sometimes not dropping any item if they didn't have a frequent drop table, so far this has addressed and some adjusts and improvements were performed on the following monsters:

  • Vorkath
  • Callisto
  • Scorpia
  • Slash Bash
  • Cerberus
  • Chaos Elemental
  • Chaos Fanatic
  • Corporeal Beas
  • Giant Mole
  • Tortured Gorillas
  • Demonic Gorillas,
  • Lizardmans
  • Mutant Tarn
  • The untouchable (quite a few improvements)
  • Wyverns
  • Zulrah


  • A problem where game couldn't withdraw coins from pouch at wilderness was fixed. (resource area)
  • Fixed a problem causing game crash.
  • Fixed Dragonfire ward stats.
  • The wilderness key chest is now working properly again.
  • Scorpia cave entrance is now working properly again.
2 weeks ago

Hey guys! Today we are coming with a game changing update!

Resources Area

The resources area is located near the Mage Arena at wilderness.
In order to enter the area, you must pay 2,5M, 250K for ironman and 25K for hardcore ironman.

While training in the arena, player will earn bonus experience, that stacks with all other possible bonuses.

Bonus Experience: 50% XP boost during week and 2x Experience during weekend.

You may Peek and see the activity inside the area!

In case you logout from inside the area, you will appear outside when logging-in back!

Piles will note the resources for 2K gp each, 1K for ironman and 500gp for hardcore.

Gem Rock

In the area you are able to mine the gem rock, it will give random uncut gems!
It requires a mining level 60 and gives slighly more experience than adamantile ores.

Adventurer's path

Lots of rewards on the adventurer's path were buffed!
The OSRS token reward was changed to 24 hours, with 200 coming in-game daily, its hard to keep swaping on...

Drop Changes

We have been working on improving drop rates, however we figured that our drop roll system, was not accurately dropping the items according to the displayed rates at Drop Table, so the drop system was reworked to function more precisely.
You will notice that most drop rates were improved, however the ones that seem to be harder, actually aren't due to the new system.

Note: If there are 5 items with the same rate, lets say 1/100, it means that in 500 kills it should drop an average of 5 random pieces, not 5 of each piece!

Note 2: Some players have been a bit confused about the drop rates and how they work so although I feel it's been fully explained, I'd like to clarify that just because you already have 1000 (example) kills on a Tormented Demon (another example) that does not mean you're now due claws. Nor does killing 100 more guarantee that you will get claws. The 1/80 drop rate means there is a 1 in 80 CHANCE that you will get that drop on that kill

Here is a simulation of same drop table & rates on old and new system:



The torva pieces on old drop rate was 1/80, so it gives an average of 8 pieces in 1000 kills

General Graardor

Bandos Whip from 1/120 to 1/80
Bandos pieces from 1/40 to 1/20
Shards from 1/15 to 1/10
Elite Clue scroll from 1/100 to 1/80
Hard clue scroll from 1/22 to 1/18
Added 10-20 uncut dragon stones at 1/5
Added 1-3 uncut onyx at 1/13
Added 20-80 uncut diamond at 1/3
Changed coins to 5m-10m at 1/8

Commander Zilyana

Armadyl Crossbow from 1/100 to 1/70
Saradomin hilt from 1/70 to 1/40
Saradomin sword from 1/40 to 1/20
Shards from 1/15 to 1/10

Added 1-4 uncut onyx at 1/15
Added 20-30 uncut dragon stones at 1/5
Changed coins to 8m-13m at 1/12

K'ril Tsutsaroth

Zamorakian Hasta from 1/300 to 1/250 
Staff Of The Dead from 1/200 to 1/250 
Zamorak Hilt from 1/50 to 1/40 
Zamorakian Spear from 1/40 to 1/25 
Noted Combat Potions *amount from 5-10 to 15-20 
Added Coins drop of 5-10m 1/9
Added 1-3 uncut onyx at 1/13
Added 20-80 uncut dragon stones at 1/5


Armadyl hilt from 1/80 to 1/65
Clue Scrolls (elite) from 1/66 to 1/50
Armadyl set from 1/40 to 1/25
Changed coins to 5m to 15m at 1/10
Changed uncut onix to 2-4 at 1/10
Clue scroll (hard) from 1/40 to 1/25
Raw rocktails changed from 50-150 to 100-200 and rates to 1/12
Dragon bolts (e) amount changed to 100-500 and rates to 1/5
Changed coins to 5-15m at 1/10
Added torstol seed at 1/2

Tormented Demon

The tormented demon table was improved a lot, even tho the rates have incrased, with new drop roll system, they are more precise according to what is being displayed on the drop table, right now, the tormented demon should drop in average 1 dragon claws for every 80 kills!


As you can see, 1000 kills divided by 80 = 12,5

Compared to 1000 kills on the old drop selection system (where it was 1/28)


Jungle Demon

Ice Queen

Black Knight Titan

Sea troll queen

Kalphite Queen

Dagannoths Prime | Supreme | Rex

Slayer Monsters

Slayer monsters has received some resources on their drop tables.


The following monsters have their respective wearable masks added to their drop tables.

  • Greater Demon
  • Lesser demon

  • Jungle demon
  • Lizardman shaman

We are now logging the rare drops so that we can have better statistics of what should be adjusted on next updates.


As voted by community, armor absorption statuses will no longer count at Wilderness.
Some features to help debug a fight instance were created, hopefully some of our pkers will be able to investigate if there is any issue with prayers currently


  • Player collections unlocking will no longer be announced for players at the Wilderness.
  • The status of the Tanzanite helm and Magma helm were fixed, they are exactly like regular Serpentine helm now.
  • Fixed an issue where spawned tormented demons wouldn't display head icon until the next switch.

We are also working on some other features that soon should be released such as Mage Arena minigame and Flasks decanting, stay tunned!
2 weeks ago

Hello guys! Today we are launching a new exciting game content!

Collection Logs

A collection log system was implemented and now players can track all of their obtained items!
The items will only be achieved from now on, it's impossible to track old player's progress on that!

The collection log is accessible from Desk Tab ("Information")

The items of each section will only be unlocked when earned on that specific section! Meaning that getting a dragon claws from Callisto, will only unlock it there, and not on Tormented Demons!


The entry price was reduced for Ironman and Hardcore Ironman, they are also based on player's rank.
Fixed vorkath having a melee defence lower than Mage and Ranged.


The barrows rewards were slighly improved, this is what you can get after a few trips


Magic Secateurs was added to Skilling tasks rewards.


Fixed fight caves map bugging out.
Fixed infernal and dragon harpoon animation
Fixed dragon axe drops on ancient cave, it should drop dragon hatchet now instead, ::replace will work to fix the wrong dragon hatchet!
Fixed a problem where inventory interfaces would scroll when using mouse wheel inside game screen.
3 weeks ago

Hello guys! Today we are launching some equick updates! Hope you enjoy!


Now the big fireball projectile will be slower.
Acid pools are now properly instanced.
Zombified spawn will now spawn at a minimum of 6 distance from player.
Vorkath teleport is now available at activity tab.


Prayer Issue

An experimental change on server core was performed to prevent players receiving damage when activating prayer at the same tick, however this can bring unexpected behaviors.

The issue was related to pid (player A deals 50 damage on player b (xp drop), player B process prayer activation, but damage was already dealt and XP dropped) 

Now all player actions are processed before all players behaviors, means that server will first process all players 'clicks|actions' then later server will process all players behaviors, such as combat.

This change will also make switching faster (since items will be equipped before opponent attempts to deal damage)

Damage Capping

Damages will no longer will be capped to current opponent's life points, meaning that you can hit 80 on a player that has 50 life points, and if that player heals 20 Life points in the same cycle, he will still die.

Spec Teletab

As requested and polled by players, a 7 seconds timer was added that prevents teleporting right after using a special at wilderness.

Katagon Gauntlets

Katagon gauntlets remains tradable on the noted version, however it will not save upon death on top of many expensive items.

Master capes (200m capes) 

The master capes no longer have wield requirements, meaning that once you reach 200m on a skill and prestige up, you will be able to use it after reset your levels back to 1.

Teleport Favorites

Now players are able to favorite teleports from teleport interface and quickly access them on Favorites section!
The favorite section will be first opened section in case player has favorites added!

Magic Secateurs

This new farming item is available at Skilling store for 15K skilling points.
When equipped the magic secateurs will increase the crop yield bonus by 1-4 extra herbs.
The magic secateurs will automatically clean the herbs and note then. (Player must have enough herblore level to clean, the experience earned will be slighly lower than manually cleaning the herbs)


The Reaper that appears upon death will appear on player's instance.