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10 hours ago
Hello guys!
Sorry for the delay, but I'm glad to announce that we're here with some bug fixes from last update and some new content already! 


The Wintertodt is a minigame-style boss that is fought using skills rather than combat.

The Wintertodt is considered to be a boss, not a minigame, and dying here is unsafe. The normal rules for loss of items applies, and Hardcore Ironmen will lose their Hardcore status if they die here.

Level 50 Firemaking is required to participate in the Wintertodt fight.

Peeking through the gate will display the temperature inside, how much HP the Wintertodt has left and how many players are fighting the Wintertodt.

Getting there

You can tele to Wintertodt via the World map using the "Bosses" teleport. 
Run North from where you teleport to to the doors of Dinh.


Upon entering the Wintertodt, on your left side a HUD will appear in the top left of your screen.

  • Unlit fire - The brazier has not yet been lit.

  • Lit fire - The brazier has been lit.

  • Crafting icon - The brazier has been damaged and needs to be repaired.

  • Red magic hat - The pyromancer is able to damage the Wintertodt and does not require healing.

  • Transparant red magic hat - The pyromancer at that brazier has been incapacitated and needs to be healed.

Fighting the Wintertodt

The Wintertodt cannot be attacked by regular combat attacks; instead, you must help the pyromancers to drain its energy by maintaining the braziers around the prison. 
To do this, you must chop the roots of the Bruma tree found near the braziers to obtain bruma roots, optionally fletch them with a knife into more potent bruma kindling, then add them to the braziers.

Upon entering the Doors of Dinh, you can take supplies provided by the pyromancers from crates: hatchets (bronze-rune depending on your wcing lvl), hammers, knives, tinderboxes, and unfinished rejuvenation potions.

The Wintertodt will periodically cause you to take damage due to its seeping cold, and will occasionally send snowstorms that damage all players in their vicinity and can also damage pyromancers and destroy braziers. 
You can repair destroyed braziers with a hammer.

The pyromancers do not have a lot of health and will usually be incapacitated after taking three hits from the Wintertodt. 
If the pyromancer falls to 0 health it will be unable to damage the Wintertodt, and once the brazier goes out it cannot be relit until someone heals the pyromancer. 
They can be healed by giving them a dose of rejuvenation potion. 

The potion is made by using a bruma herb, found by picking Sprouting Roots east and west of the prison, on a rejuvenation potion (unf), which is found in crates upon entering the Doors of Dinh.

Damaging the Wintertodt

The Wintertodt will get weakened by the power of the bruma flames that are channeled by the pyromancers.
Thus it is important to keep the braziers lit and the pyromancers in good condition for the duration of the fight.

They can be lit with a tinderbox or Bruma Torch (reward from Supply crate), after which the flames have to get fueled by adding bruma roots or bruma kindling.

Wintertodt's attacks will occasionally damage the brazier and the pyromancer.
When broken, the brazier can be repaired with a hammer.
When injured, a pyromancer can be healed with a rejuvenation potion.

NOTE: The less players there are fighting the Wintertodt, the more damage you will deal vs it to even out the points/chance on killing it.

Wintertodt's attacks

The Wintertodt uses three different types of attacks during the fight:

  • Standard attack - All individual players will take periodic, mostly random damage. This damage will usually be taken about every 10–20 seconds, but can rarely strike multiple times in a row relatively rapidly, making it hard to heal without adequate food. The frequency of this attack lessens if at least three braziers are maintained, and if the Wintertodt's remaining energy is lower.

  • Brazier attack - Braziers will shatter when clusters of snow fall on them. A player standing next to a brazier when it shatters will take the same amount of damage as if snow had fallen on them. - sadly we won't have the snow effect like on 07 

  • Area attack - Snow will occasionally fall in random 3x3 spaces, which can be easily avoided by watching for clusters of falling snowflakes. If not avoided, it will deal roughly double the damage done from the periodic effect. If snow falls on a brazier, it will shatter; if it falls on a pyromancer, they will take damage.

Damage taken is based on your total Hitpoints and Firemaking levels, and is drastically reduced while wearing warm clothing to a minimum of around 10-15% of your Hitpoints level.

After killing the Wintertodt, it will respawn after 30 seconds.


The rewards for defeating the Wintertodt are based on your reward points acquired throughout the fight. 
You must collect a minimum of 500 points in order to be rewarded for your efforts.

  • The reward will consist of a supply crate and Firemaking experience (100x your level in Firemaking). 
  • A supply crate will give a minimum of two loots on the rewards table. 
  • Points above the minimum 500 will go towards extra reward rolls. 
  • A guaranteed extra roll is given for every 500 points. 

You earn experience and reward points based on the activities you perform during the battle. 
The following activities provide reward points:

Only exception -> Crafting exp instead of Construction exp as we do not have Construction in-game (yet).

Warm clothing

Throughout the fight, you will take intermittent passive damage as the cold of the Wintertodt begins to seep into your bones.
This passive damage is scaled to each player's levels, based on the sum of your Hitpoints and Firemaking levels as well as the number of braziers that are currently lit.
Wearing warm or winter-themed equipment will reduce the damage taken.

A minimum of four of these warm items need to be equipped in order to receive the best possible protection.

List of warm items possible to use vs Wintertodt

Head slot

Neck slot

Hands slot

Cape slot

Weapon slot

Shield slot

This item counts as warm clothing too

These items do NOT count as warm clothing


Succeeding in subduing the Wintertodt will reward everyone participating with Firemaking experience (Firemaking level * 100), as well as a supply crate, which is obtained by earning at least 500 points during the fight.

  • The crate will initially have two rewards inside. 
  • Every 500 additional points will guarantee an extra reward.
  • Additional points over each 500 threshold give a scaled percentage chance for an extra reward.
  • For example, 750 points would guarantee 2 rewards, plus a 50% chance at getting a third reward.
  • Your skill level will determine the rewards you'll get.
  • A summoning box, Papayas and dragon bones can be rewarded under "Other".

Phoenix pet

Collection log

New Boss pets

Venenatis Spiderling

You have a 1/2000 chance on each kill to get the pet. If you did not receive it by luck, after 2000 kills you will automatically unlock the pet.

Pet Smoke Devil

You have a 1/4000 chance on each kill to get the pet. If you did not receive it by luck, after 4000 kills you will automatically unlock the pet.

You can metamorphe the Smoke Devil pet!

Superior Slayer

Superior slayer monsters are more powerful versions of normal slayer monsters that have a 1/200 chance to spawn upon the death of one of its normal counterparts.
They will only occur while on a Slayer task.

You will first have to unlock the appearing of Superior Slayer monsters for 800 Slayer points at any given Slayer master.

All possible Superior Slayer monsters are found below.

Killing a superior slayer monster will reward you with a generous amount of Slayer experience — for most, but not all of them, this is about ten times the Hitpoints of the superior monster.

Once a superior slayer monster has spawned it is only attackable by you, no one else.

  • A superior monster will despawn in two minutes if you stays in the vicinity and do not attack it, or less than 30 seconds if you leave the area.
  • If you die while fighting it or teleport away, the monster will despawn soon after.

Once a superior slayer monster has appeared, another one will not spawn for you until it is killed or despawns.

  • In single combat areas, a superior slayer monster can be attacked even if you are under attack by another monster;
  • when this happens, the standard monster will stop attacking you.
  • In multicombat areas, it is possible for multiple superior slayer monsters to appear simultaneously if multiple monsters are killed at the same time.

Each superior slayer monster has:

  • a 1/25 chance to drop a Mist (providing air & water runes) or Dust (providing air & earth runes) battlestaff

  • a 1/50 chance to drop an imbued heart
  • a 100% chance of dropping a slayer VIP ticket

Monsters inside the Catacombs of Kourend will ALWAYS drop a Dark Totem.

List of Superior slayer monsters

Crawling hand -> Crushing hand
Cave crawler -> Chasm crawler
Banshee -> Screaming banshee
Twisted Banshee -> Screaming twisted banshee
Rock slug -> Giant rockslug
Cockatrice -> Cockathrice
Pyrefiend -> Flaming Pyrelord
Basilisk -> Monstrous basilisk
Infernal mage -> Malevolent mage
Bloodveld -> Insatiable bloodveld
Mutated Bloodveld -> Insatiable mutated Bloodveld
Jelly -> Vitreous Jelly
Warped Jelly -> Vitreous warped Jelly
Cave horror -> Cave abomination
Aberrant spectre -> Abhorrent spectre
Deviant spectre -> Repugnant spectre
Basilisk Knight -> Basilisk Sentinel
Dust devil -> Choke devil
Kurask -> King kurask
Gargoyle -> Marble gargoyle
Nechryael -> Nechryarch
Greater Nechryael -> Nechryarch
Abyssal demon -> Greater abyssal demon
Dark beast -> Night beast
Smoke devil-> Nuclear smoke devil


The following items can now be replaced to their right form with the "::replace" command while holding them in your inventory:

  • Noted sara brews
  • Hammer
  • Pernix chaps (since last update)

Equipment slot fix

  • Black navy slacks will now go into the right Equipment slot.

Pvp tournament

  • The Main NH & pure NH preset will now have 10k diamond bolts (e) as preset again.

Discord bug fixes

  • The Pvp_tournament_ping tag will now correctly ping players with the tag & give them a notification.

Skilling bug fix

  • You now have 10x more chance to unlock a golden chinchompa pet when metamorphing it.
  • A bug regarding traps not being able to set up for Hunter has been fixed, Hunter should fully function well again.

Slayer bug fixes

  • All the new Slayer tasks should now give exp and count towards the task.

  • Dagannoths in Catacombs are now attackable.

  • ::gotask command has been removed for the monsters in the Catacombs.
  • An issue requiring 170 Slayer to slay 2 Black demons at the Catacombs has been fixed.
  • Dreanips will now display their proper Slayer level requirement (70) if not reached yet.

  • Deathspawns from Greater Nechryaels will now vanish if a player teleports away or moves away for too long. 
5 days ago
Hello Everyone,

Today, we are promoting Niels to Elite moderator.  

Niels has been an amazing job both in-game and behind the scenes.  

All promotions are on a two-week trial basis but we have no doubt Niels will perform to the expectations of this rank.  


Etherum Staff Team
1 week ago

Hey guys, 

I have been discussing with Pkers some necessary changes to improve PK, and we have built up a list together, so I'm releasing some quick updates applying those discussed matters.

Other Big update is about to be released soon!

Ranging Distance

  • Fixed attack range of ranged weapons from 6 to 7
  • Adjusted Dark Bow attack distance to 10
  • Adjusted Armadyl Crossbow attack distance to 8

Duel Arena

  • The duel arena hit delays were adjusted to work like before. 
    Now the hits at duel arena will appear at the same time, as if there were no PID.

General Combat

  • Counter-defence bonuses was improved by 20% in the combat formula, to adjust attacker's accuracy against tank armors and improve combat triangle efficiency (We will be watching to see the effects of this trial change).

  • Now all the server is included into PID rotation system, the system will reverse PID processing order every 60 seconds.

  • A big issue related to special bar drain order was fixed, before that, the last special available would not have special damage | accuracy boosts considered. (Such as Armadyl godsword special with 50% energy left)

  • Issues related to Hitpoints not updating properly MAY be fixed now.

  • ::smashvial command is now available to toggle vial smashing when finishing a potion.

  • ::instantswitch toggles between new and old switching system, for those who liked. (Default is disabled)

  • Blood coin store will now sell noted anglerfishes.


  • Entering | Leaving wilderness no longer will disable auto-cast.

  • Fixed skill level setting always adjusting HP to 10 Experience.

  • Nex set HP cap is now reduced by 50% at wilderness. (Making it 119 regular, 129 with rocktails and 141 with Anglerfish)

  • Disruption Shield no longer is allowed at the wilderness.

  • As requested by most Pkers Ancient Prayers is no longer allowed at wilderness (It will force regular prayer book)

  • Anglerfish healing was adjusted to use OSRS healing rate formulas, it also can now restore life up to 121 like OSRS.
1 week ago
Hello everyone,

Today we are promoting Kyle to Moderator.

Kyle has been a fantastic asset to the staff team since he joined and I've no doubt he'll continue to grow as a moderator.

As with all promotions, Kyle will be on a 2 week trial period.

Congratulations Kyle.
6 days ago

Hello guys!
Glad to announce that we're here with some new updates.

Updated Dungeons

Karamja Dungeon

All missing monsters (skeletons and lesser demons) inside the Karamja Dungeon were added.

You can now enter the full dungeon via slash bash teleport through the wall or via teleporting to Karamja (or imps via Hunter) and climbing down the rocks on the volcano.

Smoke Devil Dungeon

Regular Smoke Devils have been removed from the boss room and a lot have been placed in the big room next to it.

The crevices to go from the big room to the boss room now work. 

The Smoke Devils teleport has been updated to the center of the big room.

The Thermonuclear boss remains alone in the boss room there, which can be accessed through the crevice.

New Dungeons

Ape Atoll Dungeon

You can access the new Ape Atoll Dungeon by running from Ape Atoll City teleport to the dungeon entrance at the Island, the door that blocked the way to it has been removed.

Monsters inside the Dungeon:

  • Monkey Zombies
  • (Ape) Skeletons

Since the dungeon is Multi-area it's the perfect place to train range with chinchompas or mage with ancient bursts/barrages.

Barrelchest Dungeon

3 Barrelchests have been added to a small new dungeon.

Watch out, they deal a lot of damage! if one attacks you with melee, the others won't attack you, but if you run away to farcast them with mage or range, they will deal some high range damage.

They will drain your defence & prayer stats, so make sure to bring enough restore pots & use quick prayers! 

They will be dropping Barrelchest anchor & with that bring back the ability to get Anchor again in-game.

A new teleport has been created under "Monsters" tele at world map, as this is not a boss.


Lava maze 

Can easily be accessed by teleporting to the King Back Dragon boss (Wilderness)

Monsters added to the Maze

  • Hill Giants
  • Black Knights
  • Lesser Demons
  • King Scorpions

The stair to enter the Lava maze dungeon has been fixed.

Lava maze Dungeon

Monsters added to the Dungeon:

  • Greater demons
  • Poison Spiders 
  • Black Dragons

Deep wilderness Dungeon

You can enter the dungeon via the stairs inside the house west of Mage Bank now.

Monsters added to the dungeon:

  • Hill Giants
  • Chaos Dwarfs
  • Shadow Spiders
  • Fire Giants

Cave Horror Cave

You can enter the Cave Horror Cave by teleporting via the world map -> monsters -> Cave Horror Cave

You can set up a dwarf cannon in this dungeon, as it is a Multi-area dungeon.

Using the stairs at the Cave will teleport you back home.

Monsters added to the dungeon:

  • Cave horrors
  • Basilisk Knights

Dungeon map

Hydra Dungeon

You can enter the Hydra dungeon via the Alchemical Hydra Boss teleport.

You can climb (or fly?) over all the rocks and use the stairs inside the dungeon to move to previous not accessible spots. Jumping over these rocks will require 70 Agility.

You can jump over lava to another Hydra and Wyrm location.

All monsters inside the dungeon work and can now be assigned as slayer tasks.

Unique dungeon monsters

  • Hydra
  • Wyrm
  • Drake
  • Sulphur Lizard.

Catacombs of Kourend

You can enter the Catacombs of Kourend via "Combat training" teleports after clicking the worldmap.

Every tresspass (stepping stones, crevices) inside the Catacombs work.

The stepping stones are located in the North-West side of the dungeon and connect the Steel dragons with the Brutal Red Dragons.

There are 2 Crevices located in the dungeon. One is located in the Southern region of the Dungeon connecting the Ankous with the Cyclopses while the other one is located at the North-Eastern part of the map connecting the Warped Jellies and Greater Nechryaels.

You can mine the rocks inside the caves with any pickaxe, they respawn after a couple of seconds.

The rocks are located between the Skeletons and Possessed Pickaxes a bit to the South-West of the Altar.

All the "Vine" ropes at the 4 corners of the dungeon will teleport you to home.

All the monsters in the dungeon work and can now be assigned as slayer tasks.

Unique dungeon monsters

  • Brutal Black dragon
  • Brutal Blue Dragon
  • Brutal Red Dragon
  • Magic axe
  • Possessed Pickaxe
  • Ankou
  • Greater Nechryael
  • Mutated Bloodveld
  • Twisted Banshee
  • Deviant Spectre
  • King Sand Crab
  • Warped Jelly

Setting up a Cannon in the dungeon is NOT possible, even though it's multi-area.

EVERY monsters inside the dungeon has a chance to drop an Ancient Shard or Dark Totem (3 in total) pieces.

Ancient Shards can be used on the Altar in the center to tele to 1 of the 4 regions inside the Dungeon.

  • Demon's Run will teleport you to the Lesser Demons in the North-Eastern part of the catacombs.
  • Dragon's Den will teleport you to the Brutal Blue Dragons in the North-Western part of the catacombs.
  • Reeking Cove will teleport you to the Deviant Spectres in the South-Western part of the catacombs
  • The Shallows will teleport you to the Warped Jellies in the South-Eestern part of the catacombs.

NOTE: Deviant Spectres will deal a lot of damage if you are not wearing a Slayer Helmet or Nose Peg.

The 3 different Dark Totem pieces can be combined to make a Dark Totem, which is used to access the new Demi-boss Skotizo

NOTE: You will not get any duplicate totem parts as long as you don't have all 3 parts/a completed dark totem yet. 

EXAMPLE: If you get the Dark Totem base as first drop, you won't get another Totem Base until you also have gotten a middle and top part to combine the Totem.
If you have both the Base and Middle parts, your next Totem piece will 100% be a Dark Totem Top piece.

If you combined a dark totem or have received all 3 parts, you will start getting the 3 pieces again, same system as above.

A special effect of the Catacombs is that players who bury bones of any type within it will have a small amount of their prayer points restored. This also applies if the bones are crushed via the Bonecrusher.

  • Bones restore 1 prayer point.
  • Big bones restore 2 prayer points.
  • Dragon bones restore 4 prayer points.


Beneath the Catacombs lurks Skotizo, a demi-boss whose lair requires the use of a dark totem to enter.

Once you have all the 3 pieces of the Dark Totem and combine it, you can access the Skotizo by either using the totem on the altar or just click "Teleport" on the altar while having the Dark Totem in your inventory.

Warning: If the player dies in Skotizo's area, your items will be spawned at the Catacombs altar!

In case you want to leave, you can either teleport out or use a teletab.

Skotizo drops the Totem/Totem pieces too, the system that was coded for the totem piece drops like in the catacombs works exactly similar for skotizo drops.

Fighting Skotizo

The best way to fight Skotizo is by using high Magic Defense armor while having protecting from melee active so the only source of damage will be from Skotizo's Magic attacks.
If you can afford a Twisted bow, this would be the most effective weapon for Skotizo, and it can be used at range while praying Protect from Magic to take no damage. 

A dragon warhammer is also helpful for the fight for it's special effect.

While fighting Skotizo he can at any time randomly activate the Awakened Altars found in the north, south, east and west central areas of the room. 
These Altars increase its Defence while activated, and have 100 Hitpoints each. 
It is best to take them out whenever two or more are present as they will drastically increase its Defence. 

When travelling to disable the Awakened Altars, you should temporarily switch to Protect from Magic while Skotizo closes in to use melee attacks. 

Restore potions are advised since you will have to run around to disable the Altars. 
Toxic blowpipe is a great weapon against the altars.

After half of Skotizo's health is depleted, it will summon three reanimated demon spawns to aid it.  
If you are using Protect from Melee, they won't deal damage. 
If the minions are slain, Skotizo may summon them again. 
Fighting the minions provides no benefit, so you should instead focus on Skotizo and the Altars.

Skotos (pet)

Skotizo has a 1/65 chance of rewarding it's pet, Skotos.

If you don't have the pet rewarded after 65 Skotizo kills, you will automatically unlock the pet in the pets interface.

The conversation with Skotos is different if it's not yours.


Skotizo can also be killed for Slayer exp while being on a Black Demon Slayer task.

Slayer updates

Unique monsters Catacombs of Kourend

Brutal Black dragon (same droptable as regular Black Dragons)

  • Required slayer lvl: 77
  • Slayer master: Kuradal
  • Slayer exp gain: 3150

Brutal Blue Dragon, can be slayed as substitute on a regular Blue Dragon task.

Brutal Red Dragon, can be slayed as substitute on a regular Red Dragon task.

Magic axe

  • Required slayer lvl: 1
  • Slayer master: Kuradal
  • Slayer exp gain: 440

Possessed Pickaxe

  • Required slayer lvl: 1
  • Slayer master: Kuradal
  • Slayer exp gain: 440


  • Required slayer lvl: 1
  • Slayer master: Kuradal
  • Slayer exp gain: 600

As contrary to the Wilderness task variant of this monster, these Ankous will NOT drop the Ankou set pieces.

Greater Nechryael, can be slayed as substitute on regular Nechryael task.

Mutated Bloodveld, can be slayed as substitute on regular Bloodveld task.

Twisted Banshee, can be slayed as substitute on regular Banshee task.

Deviant Spectre, can be slayed as substitute to aberrant Spectre task.

King Sand Crab

  • Required slayer lvl: 1
  • Slayer master: Kuradal
  • Slayer exp gain: 1200

Warped Jelly, can be slayed as substitute on regular Jelly task.

NOTE: ALL other monsters inside the dungeon can be slayed as substitute to their regular slayer tasks.

Unique monsters Hydra Dungeon


  • Required slayer lvl: 84
  • Slayer masters: Duradel, Kuradal
  • Slayer exp gain: 2380


  • Required slayer lvl: 62
  • Slayer masters: Chaeldar, Duradel, Kuradal
  • Slayer exp gain: 1330

Sulphur Lizard

  • Required slayer lvl: 44
  • Slayer masters: Turael, Mazchna, Vannaka, Chaeldar
  • Slayer exp gain: 500

Hydra - Alchemical hydra will be slayable for Slayer Exp while on this task.

  • Required slayer lvl: 95
  • Slayer master: Kuradal
  • Slayer exp gain: 3220

Unique monsters Ape Atoll Dungeon

Monkey Zombie

  • Required Slayer lvl: 1
  • Slayer master: Turael
  • Slayer exp gain: 600

Ape Skeleton

  • Required Slayer lvl: 1
  • Slayer masters: Turael, Machzna
  • Slayer exp gain: 1120

Unique monsters Cave Horror Cave

Cave Horror

  • Required Slayer lvl: 58
  • Slayer master: Chaeldar, Duradel
  • Slayer exp gain: 550

Cave Horrors will require a witchwood Icon (necklace bought from slayer masters) to be worn or use melee prayer in order to take no damage.

Basilisk Knight 

  • Required Slayer lvl: 60
  • Slayer exp gain: 3000

They will be able to be slayed on the same task as regular Basilisks, same as basilisks, they will require a mirror shield in order to not drain your stats.

With all of these new slayer monsters added, we now have every monster required in order to add Superior Slayer in the near Future.

Other Slayer updates

Rock slugs will now require a Bag of salt in order to kill them, can be acquired at a slayer masters shop.

Extreme Donators will have no requirement and can kill them without the Bag of salt.

Gargoyles will now require a Rock Hammer in order to kill them, can be acquired at the slayer masters shop.

Extreme Donators will have no requirement and can kill them without the Rock Hammer.

New Wilderness Slayer tasks

Fire Giant

  • Required Slayer lvl: 1
  • Slayer masters: Krystilla
  • Slayer exp gain: 1110

Black Dragon

  • Required Slayer lvl: 1
  • Slayer masters: Krystilla
  • Slayer exp gain: 1900

New items

Dark Claw

Dropped by:

  • Skotizo

The Dark Claw can be combined with a Slayer Helmet to create a Purple Slayer Helmet.

Purple Slayer helmet

Can be created by using a Dark Claw on a regular Slayer Helmet. It has the same cosmetic purpose as the other colored Slayer Helmets but fully functions as one.

Bug Fixes

  • Wildy Wyrm clan wars spawn has been relocated to multi area near CW (using a WildWyrm ticket will bring you next to him).

  • Underwall tunnels fixed at old Grand Exchange.
  • Robe of Elidinis fixed to go into the right equipment slot.
  • A message still containing “Akrisae” has been replaced by “the voting store”.
  • All mines at the Dwarven Mining Guild have been fixed & will now work.
  • Amethyst arrows will now have a projectile when used for ranging.


  • Changed the PVP tournament waiting/preparing & finishing timer to 60 seconds inbetween rounds and at the end of the tournament.

  • Removed the H’ween events from event tab on vote store.
  • Removed the grim reaper at edge, Monk and the Christmas event at Edge.

  • Doubled the amount of bronze dragons in Brimhaven dungeon.
  • Mutant tarn will now drop 28 Rockails noted instead of unnoted.
  • Grenwall spikes have been removed from the Herblore shop and will now only be obtained by catching Grenwalls via Hunter.
  • More Desert Lizards have been added at their current location.

All of the following items can now be noted:

  • Super combat flask (3)
  • Torva pieces
  • Pernix pieces
  • Virtus pieces
  • Twisted Bow
  • Twisted Buckler
  • Armadyl Crossbow
  • Zamorakian Hasta
  • Elder Maul
  • Armadyl Battlestaf
  • Polypore Staff
  • Ganodermic pieces
  • Zaryte Bow
  • Dragon Warhammer
  • Ancestral pieces

All of the following Christmas event pieces can now be traded:

If there happen to be any bugs or if anything is not working properly, please pm me them as soon as possible.