It is my time to go. I am very grateful for the opportunity to be an administrator for this great server. I have been playing this game since 2013 and I loved every minute of it. A big thanks to Tyler for letting me join the staff team. I joined the staff team on 22 October 2016 and then to admin on 14 December 2018.
I will be leaving all positions held. I will stop by from time to time. I hope everyone continues to enjoy the game!
Hello guys! Today we are releasing another batch of quick updates with QoL and new content!
The decanter system was reworked and now Flasks can be decanted.
At least for now it will not require empty flasks to decant into lower dosages, and will not return empty flasks when decanting to higher dosages.
Boss Heads | Slayer Helmets
Boss heads can now be attached with 'Full slayer helmets' !
Some drops were adjusted even more
Dragon Claws from 1/80 to 1/40 Dragon full helm from 1/30 to 1/15 Ruined pieces from 1/40 to 1/20 Onyx Bolts from 1/15 to 1/10
General Graardor + Minions
Bandos whip from 1/80 to 1/60 Bandos chest and tassets from 1/20 to 1/15 Bandos hilt from 1/15 to 1/10 Uncut onyx from 1/13 to 1/8 Shars from 1/10 to 1/5
Kree'arra + Minions
Armadyl boss also got some good improvements on loots!
Focus Sight and Hexcrest items has became more commom on drop tables.
All wilderness double doors should now work properly.
Players can no longer shoot through wilderness gates and fences.
The lever at wilderness level 51 that takes to Ardougne is available now
The slash at wilderness level 54 is working again.
Fixed the Anti spec-tab not working on some weapons such as Granite Maul.
The corrupt pieces on Blood money store prices were increased.
Firemaking can now be trained at Resources area
The magic shortbow (i) will now require 50% of special energy rather than 55%
Now game will announce when a player deposit an item over 1b to theh party chest!
A new overlay interface was added to duel arena, it will display some statistics such as Win/Lose ratio, duels won, duels lost and win|lose streak when they are above 2.
Back then we had a 'food glitch' where players eating on the same tick as damage receival would die and not be able to eat, however the last update about prayer glitch fix, solved this issue, now that damage is being received AFTER player actions (such as eating, enabling prayer).
But that old fix had side effects, where players would hit 60 on an opponent with 50 life points, then opponent would receive 50 damage and be able to eat at the same tick and receive 50 damage rather than the original 60 damage.
This was fixed, now you are still able to eat before damage is received (on the same tick), however the original damage will be inflicted. Means that if you have 50 LP and opponent deals 70 damage and you don't manage to heal above 70 LP, you will die.
Special > Teleport
The spec-teleport timer was reduced from 7 to 4 seconds.
The magic shortbow (i) scroll inventory image was changed so it doesn't look exactly like RoW (i) scroll.
Holding CTRL key while pressing 'Walk' will now make player run for that path.
Ironman now requires 60% of damage dealt upon enemy in order to loot the items rather than 90%
Players can now sell items to Chief Thief Trainer Store, and the prices of statuettes were increased
Now when changing player equipment, skilling will be interrupted to avoid bug abuses with bonuses effect items.
The equipment rental feature was disabled, to avoid bugs, since nobody is using it for Nex anymore.