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3 days ago




Hello Guys! Today we are coming with some long time necessary feature!


Price Checker

Price Checker feature is now available from equipment tab!



You may also press 'Search' button and type an item name to search for the respective items that have a market price set!




Bank evaluating

A new 'Evaluate' option is available at general bank tab, now players can check the total of bank 'market price' value.



The evaluate option is also available on single tabs (Take care to do not collapse the items by mistake!)





Items lost on Death interface

The items kept on death interface was improved slighly.


  • Now it should display an aproximate value of items lost (based on market price)
  • Now it should display the max keept items amount.
  • The Items spacing were adjusted to fit into the interface.





Colored Boxing Gloves

A new colored boxing gloves item is now available, players can gain it from $500 flash sales or Tier 7 Premium Chest





Zulrah


  • Fixed Slayer VIP ticket and other slayer rewards being dropped under zulrah position upon death.
  • Fixed Zulrah Charlie pattern where Range South was only dealing two attacks rather than 5.
  • Fixed players being able to re-spawn zulrah before it dissapears (causing to appear two of them)
  • Fixed zulrah sometimes stop aggressing player.



Drop Table

Niels has worked on boss drop tables, those are the changes

K’ril Tsutsaroth
Staff of the Dead added – droprate 1/200

Commander Zilyana
Saradomin Tear added – droprate 1/100

Jungle Demon
Twisted Buckler added again – droprate 1/250

Slash Bash
5-10 Hand Cannon shots added – droprate 1/10

Vet’ion
Staff of the dead droprate change 1/100
100-150m Cash pile droprate change 1/150

Kraken
Fixed item ID of uncharged Trident drop to Trident of the Sea

Dagannoth Rex
Berserker ring (I) added – droprate 1/150
Warrior ring (i) added – droprate 1/75
50-100M cash loot added – droprate 1/200

Dagannoth Prime
Seers ring (i) added – droprate 1/250
50-100M cash loot added – droprate 1/200

Dagannoth Supreme
Archers’ ring (i) added – droprate 1/75
50-100M cash loot added – droprate 1/200

Ice Queen
Tome of Frost added – droprate 1/800
Seers’ ring (i) droprate change to 1/100

Nex minions
Glaivens/Ragefires/Steadfast Boots added to Fumus/Umbra/Cruor/Glacies , different droprates depending on which minion comes first available to kill to last to kill.

King black dragon
Rune gear, black dragon hides & dds removed
Dragon chain, dragon boots, dragon skirt and dragon legs added.

Sea Troll Queen
Eye of the ranger/warrior/mage added to droptable, 1/150 droprate.

Crazy Archaeologist
Droprate on ranger boots, range tunic and ranger gloves has been reduced

Callisto
Seers’ ring (i) droprate change to 1/50
D claws droprate change to 1/100

Chaos elemental
Occult amulet has been added – 1/500 droprate
Chaotic maul and Chaotic staff have been added – 1/200 droprate
Fury (or) has been added – 1/100 droprate

Untouchable

Infinity pieces, magic wands and magic book has been added to the droptable
Looting bag has been added to all wilderness bosses droptable.


Misc


  • The black screen issue (opon login) should be fixed.
  • Toxic blowpipe and some other zulrah items, have now an artificial Market price, until the market price is properly calculated.
  • Some players were having issues to log-in (saying that it had troubles to login), it should be fixed now!
1 week ago


Hello Guys!

Today I'm glad to announce that we are implementing on of the most wanted content!
After today, lots of aspcts of the game should change with the implementation of new items and the Zulrah boss! The best effort was done to make Zulrah 100% like RS, with a few extra perks!

Zulrah

The boss is instanced, like Cerberus, which means that everyone that wants can do Zulrah at the same time.

How to get there?

You can teleport to the island by clicking the world map (Ctrl + T), go to Bosses teleports and then scroll down to Zulrah



You will be taken to Zul-Andra where you can board the boat to Zulrah.



Here you will find a bank booth for a quick restock in between trips to Zulrah



When clicking on the boat an interface will pop up to choose which possible patterns you want it to be.




  • Ticking off a pattern will reduce your drop rate by 25%
  • Ticking off 2 patterns will reduce your drop rate by 50%
  • Ticking off 3 patterns will reduce your drop rate by 75%



Items lost upon death

The items lost upon death will appear next to the boat!

Entry Fee

The Entry Fee to start an instance at Zulrah is 20M, no matter how many patterns you tick on.



Ironmen Entry Fee


  • Ironman: 2m
  • HCIM: 20k

Once the Fee is paid you will be taken to Zulrah.
Based on the patterns you ticked on you will now be able to fight Zulrah.



Drop table



New items from the top left to the right order.


  • Tanzanite Mutagen – used to recolour your Zulrah Pet/Serpentine helmet and unlock the blue Zulrah
  • Magma Mutagen – used to recolour your Zulrah Pet/Serpentine helmet and unlock the orange Zulrah
  • Suffering Elixir – used to create the ring of suffering (i) by using it on a ring of suffering 

  • Suffering revenge Elixir – used to create the ring of suffering (r) by using it on a ring of suffering

  • Magic Fang – Use it on a Staff of The Dead or Trident of the Sea to create a Toxic Staff of The Dead or a Trident of The Swamp
  • Tanzanite Fang – Use a chisel on this to create a Blowpipe
  • Serpentine Visage – Use chisel on this to create a Serpentine Helmet
  • Zulrah’s Scales – Use them on a Blowpipe, Staff of The Dead, Trident of The Swamp, Serpentine Helmet to charge them.
  • Zulrah Teleport Ticket – Keep it in your inventory when you click the boat to board to Zulrah, the ticket will be a free entrance. The tickets are stackable like mysterious boxes. 

  • WildWyrm Teleport Ticket - Teleports you to the Wildy Wyrm in Wilderness, this only works when Wildy Wyrm is spawned 

  • Dragon Dart Tips – Use them on feathers to create Dragon Darts. Use the darts on your Blowpipe to charge it.
You will be rewarded with various drops after killing Zulrah and a global boss killing message will pop up.




How to respawn it using scales

You can respawn Zulrah without leaving and having to pay entree fee again by clicking on these rocks.


The price to respawn Zulrah is 20 scales for everyone except for extreme donators, which will spend 10 scales.





Venom

This is a stronger form of poison that players and monsters suffer after they are successfully envenomed.


  • Zulrah and its snakelings can inflict venom.
  • Players are able to inflict venom upon an enemy by using a Trident of the swamp, a Toxic staff of the dead or a Toxic blowpipe.
The splat is dark green instead of light green like poison.

Curing the venom

Drinking a dose of antipoison will convert the venom to regular poison, which starts at the same damage the venom had. Drink another dose of antipoison to fully cure the poison.
You can also cure yourself completely by drinking one dose of anti-venom and provide immunity for 1 minute.
Anti-venom+ provides immunity to venom for three minutes.

List of monsters immune to venom but venomous weapons will inflict poison damage instead


  • Chaos Elemental
  • Dagannoth Prime
  • Dagannoth Rex
  • Dagannoth Supreme
  • Demonic gorilla
  • Giant Mole
  • Kalphite Queen
  • Kraken
  • TzTok-Jad
  • Vet'ion

List of monsters immune to venom AND poison

  • Callisto
  • Cerberus
  • Commander Zilyana
  • Corporeal Beast
  • General Graardor
  • K'ril Tsutsaroth
  • Kree'arra
  • Mithril dragons (with the exception to be poisoned via Smoke spells)
  • Lizardman shaman
  • Snakeling
  • Smoke devil
  • Venenatis
  • Zulrah


Creating the Antidote | Antivenom

Antidote+
Toadflax + coconut milk + yew root, requires 68 herblore.
It cures poison, and provides a longer immunity than super antipoisons, lasting for 9 minutes.
Antidote++
Irit + coconut milk + magic root, requires 79 herblore.
It cures poison and provides the second longest possible immunity to poison, which is 12 minutes.

Anti-Venom
Antidote+ + 15 Zulrah scales, requires 87 herblore.
It gives immunity to poison for 12 minutes and immunity to venom for one minute.

Anti-Venom+
Anti-venom + antidote++, requires 94 herblore.
It provides immunity to poison for 15 minutes and venom for approximately 3 minutes.




Weaponry that can inflict venom

For EVERY cast/hit by these weapons 0.66666667 scales will be consumed.

If you die with any of these weapons/items in wild, ALL remaining scales used to charge the weapon/item will be dropped on dead.

Toxic blowpipe

  • A two-handed dart weapon that requires 75 ranged to wield.
  • You can make it by using a chisel on a tanzanite fang, requiring 53 fletching
  • You have a 25% chance of inflicting venom on your opponent using the blowpipe.
  • If your opponent is an NPC and you wear the serpentine helm there is a 100% chance of envenoming them
  • If the blowpipe is not protected upon death, all scale and dart charges will appear on the floor alongside the blowpipe
  • If the blowpipe IS protected upon death, ALL scale and dart charges will be maintained when you respawn
  • You can/have to charge the blowpipe with Zulrah Scales and darts (maximum 16,383) to use it, poisoned darts do NOT work
  • Dragon darts are the best ammunition for the blowpipe
  • The blowpipe has a special attack, Toxic Siphon, which increases damage by 50%, while healing the user by half of the damage dealt. This consumes 50% of the player’s special attack energy


Trident of the swamp

  • Requires 75 magic to wield
  • Made by using a magic fang on an uncharged trident of the seas with a chisel, requires 59 crafting
  • Each cast requires Zulrah’s scale as said above.
  • You have a 25% chance of inflicting venom on your opponent
Toxic staff of the dead

  • Requires 75 attack and 75 magic to wield
  • Made by using a magic fang on a staff of the dead, requires 59 crafting
  • You can charge it by using Zulrah’s scales on it
  • You have a 25% chance of inflicting venom on your opponent
  • If your opponent is an NPC and you wear the serpentine helmet there is a 100% chance of envenoming them
  • When a combat spell is cast, there is a 1/8th chance that the staff will negate the rune cost for the spell.
  • When dying with the staff, any scales that were used to charge it will appear on the floor along with the uncharged staff.
  • In addition to the standard elemental spells, the spells Magic Dart and Flames of Zamorak can be autocast by this staff. 

  • The staff offers an attack speed of 6 when using melee, which is the same as weapons such as the abyssal whip
  • When using magic spells the staff offers an attack speed of 5, which is the same as all spells, except for trident of the seas or trident of the swamp



New items

Serpentine helmet

  • A degradable helmet made by using a chisel on a serpentine visage, requires 52 crafting
  • Requires 75 defence to wear, its defence bonuses are comparable to those of the Barrows helmets
  • It has the highest strength bonus of all helmets
  • You can/have to charge the helmet with Zulrah’s scales, 11,000 scales to fully charge it.
  • If you die with the helmet, just like the blowpipe, all scales that were used to charge it will appear on the floor along with the uncharged helmet

The helmet provides 2 passive effects

  • When equipped, the helmet will grant immunity to venom and poison
  • The opponent has a chance to be inflicted with venom for every successful hit the player does, provided that they are not immune to it. (This only works on monsters)

Better chances of inflicting venom when you damage a monster with the helmet equipped:

  • 1/6 chance if using a non-poisoned melee weapon
  • 1/2 chance if using poisoned weapons
  • 100% chance if using the toxic blowpipe, trident of the swamp or damaging spells with the toxic staff of the dead

Coloured serpentine helmet

You can use mutagens dropped by Zulrah to recolour the serpentine helmet into one of its two colour variants:

  • Using a magma mutagen creates a magma helmet
  • Using a tanzanite mutagen creates a tanzanite helmet

These colour changes are purely cosmetic

Serpentine visage


  • Obtained from killing Zulrah
  • If you use chisel on it you can create a serpentine helmet, requires 52 crafting
  • You can dismantle the visage to receive 20,000 Zulrah’s Scales




Ring of Suffering Elixir

Ring of suffering (i)


  • Created by using a Suffering elixir on a Ring of Suffering
  • Will provide better stats

Ring of suffering (r)

  • Created by using a Suffering revenge elixir on a Ring of Suffering
  • Will provide infinite recoils

Ring of Suffering (ri)

  • Created by using a Suffering elixir AND Suffering revenge elixir on the same Ring of Suffering
  • Will provide infinite recoils and better stats



Stats of the ring of suffering (i)/(ri)


Zulrah pets

The Zulrah pet can be rewarded or unlocked by killing it 3,000 times, you can check your killcount towards it by right clicking the summoning icon near minimap and then clicking on “view pets”


The coloured Zulrah pets can be unlocked by using the Tanzanite Mutagen (blue) or Magma (orange) Mutagen on your pet




Creating darts (via smithing) to charge blowpipe

You can now smith dart tips in order to create darts to charge your blowpipe.
Bronze, iron, steel, mithril, adamant and rune dart tips are smithable.


Dragon dart tips can’t be smithed and are only rewarded from pvm drops.

These monsters/bosses drop dragon dart tips:

  • King Black Dragon
  • Frost Dragons
  • Red Dragons
  • Black Dragons
  • Blue Dragons
  • Green Dragons
  • Tormented Demons
  • Bronze Dragons
  • Iron Dragons
  • Steel Dragons
  • Mithril Dragons
  • Revenant Dragons
  • Zulrah

You can check the drop tables via quest tab -> Tool icon -> drop table


In order to make the darts you have to use any type of dart tips on feathers which rewards fletching exp.



Strategy

Here you can see a really good guide about Zulrah Rotations





Slayer


Black mask will now randomly be dropped during slayer tasks, at same rate as Balmung
Duradel and Kuradal may now assign Desert StrikeWyrms as task.
Zulrah was added to Boss slayer master

Lots of Slayer Monsters drop tables were reworked:

Banshee set has been added to the droptable of Banshees:


Ankou set has been added to the droptable of Ankous:



Icefiend



Aberrant Spectre



Turoth



Basilisk



Bloodveld



Green Dragons, Red Dragons





Black Dragons



Suqahs



Spiritual Warriors



Other reworked NPCs: Bronze-Steel Dragons

All of the monsters below will now have a chance to drop Coconut Milk and Yew Roots.

Banshees
Ankous
Suqahs
Spiritual Warriors
Fire Giants
Jungle Strykewyrms
Kalphites
Kurasks
Lesser Demons
Turoth
Abyssal Demons
Aquanites
Black Demons
Dust Devils
Gargoyles
Greater Demons
Nechryaels
Spiritual Mages
Aviansies
Dark Beasts
Infernal Mages
Hellhounds
Desert StrykeWyrms
Dagannoths
Waterfiends

Combat


  • Fixed Vengeance not working when players were using an uncharged Eye of Warrior, Mage, etc ring.
  • Items death keep priority are now based on game market prices! That will keep items keept on death 99% more accurate than before without maintainance!
  • Now players switching to staff will no longer run to the enemy bashing it, when player switches to staff the game will now ignore the 'prevent combat interruption' feature, and will interrupt the combat even while this feature is enabled (since when switching to staff player want to enable a spell before attacking again, otherwise the result will be follow the player to perform a melee attack with the staff) 

  • Fixed players following the enemy for single spell casts.
  • Fixed player dealing an extra mage attack after disabling auto-cast.
  • Fixed a problem where players would still follow a killed NPC after they respawn.
  • A huge issue where only NPC melee defence stats were being considered on combat! This should affect some bosses out there when ranging and maging.



Hitmarks

Venom hitmark is now available.
Now OSRS hitmark version support purple hitmarks (healing) as well.

Skilling

Darts can now be smithed and crafted with feathers!
Antidote+ and Antidote++ potions can now be mixed, they will provide 9 minutes and 12 minutes of anti-poison effect.
The prices of some high level grimmy herbs were increased on the store as they will be more common on drop tables.

PvM


  • Tormented demon will no longer use protection shield while protecting from melee!
  • The tormented demon drops were improved. (Lumberjack set was removed, satchel items were moved to skilling shop)

Misc

Some improvements on account registering for newcommers.
Hardcore Ironman icon was changed to the proper one (dark red)
Trident of the Seas was removed from clue scroll rewards
Trident of the swamp was removed from clue scroll rewards
The Trading Post price limit was changed to 130b (current pouch limit)
Hardcore Ironman has now 200 bank spaces available and now they can donate for extra bank spaces.
Trickster helm visual issue was fixed.
The message about ring of recoil shattering is now red.

PS: Due the fact that Trident of the Swamp was inserted improperly into the game and it was quite easy to be obtained, and it's desirable by most players that it remains valuable, in order to keep Zulrah Grind worthy, all in-game Trident of the Swamp were converted to Trident of the Seas.

That's the end of update notes, however I'd like to emphatise how helpfull our server supporters were to develop these content precisely, a huge thanks to Mike for testing and helping understand how Zulrah works, Niels for writting the Zulrah updates notes and many others!
Sir Wizard: New Server Support
3 weeks ago
Hello everyone!


Today we have decided to promote d1cer to   Server Supporter. He has done an amazing job in game providing assistance to our community. 
D1cer will be on a two week trial period.
Gratz D1cer! 
Forgot to post my congratulations, but congratulations!
4 weeks ago



Hey guys!
I'm glad to bring some very needed changes to the game today!


Combat


  • Fixed players following targets upon single spell casting.
  • Fixed chaotic rapier death priority being lower than chaotic maul.
  • Wilderness obelisks will now teleport only players inside the 3 x 3 area, rather than players perpendicular to the pillars.
  • Lucky Shot aura no longer works at wilderness.
  • The gfx that used to make players invisible upon a wilderness kill was fixed.
  • The teleblock effect is now 1 tick faster!
  • Now when outside wilderness area where it still display the interface, it will no longer display attack option neither wilderness level.


Tournament Rewards (hot)


The tournament rewards were reworked and now players can right click the items to examine it.

Now for PK and Skilling tournament, players will receive Premium Points ticket instead of OSRS tokens, and the reward is way more profitable now, first place should get up to 40b worth in rewards!

1st - 75k premium points ticket
2nd - 50k Premium points ticket
3rd - 25k Premium points ticket
4th - 15K premium points ticket ( 3x 5)
5th - 10K premium points ticket ( 2 x 5)
6th - 5k premium points ticket

Now first skilling position will reward super donator ticket instead of 10 zogre bones, and 3rd position will be rewarded with 10 zogre bones.

A few other changes were applied, but those are the most relevant one, since now first place may reward players up to 30-40b.



Adventurer's path

Now the assassin task will reward players 200m Coins for every 20 targets killed, due the risky nature of PK they should be better rewarded.


PvP


  • Now players can skip 10 targets before getting a penalty, and penalty time will be 5 minutes rather than 10.

Katagon Longsword

Katagon Longsword was added to avatar of strength (the purpose is more to be cosmetic, like used to be years ago)


Break-able untradables

Now untradable items will be break upon death at wilderness (PvP kills), the repair cost will be rewarded to the killer.
Players may click on the item or use it on repair table to repair it for a cost.





We have the reaper collection for untradables losing purpose, they will remain working normally for deaths outside wilderness, the reason for implementing
break-ables, is that soul points are rewarded daily and for voting, and it's not a reliable enough charging system to allow us to drop coins into economy.
(Otherwise free soul points would be earned, and coins dropped upon death, causing coins injection)


Repair prices

Fire Cape - 5m
TokHaar-Kal - 8m
Barrows Gloves - 5m
Fighter Torso - 3m
Dragon Defender - 5m
Void knight pieces - 3m each
Elite knight pieces - 7m each
Castle War hybrid pieces - 15m each
Completionist Hood - 5m
Completionist cape - 10m
Max hood - 3m
Max cape - 7m
Katagon gauntlets - 6m
Katagon boots - 6m

Degradables

It will now cost 30M to fix degradables, and chaotic items will degrade very slighly faster.

Blood Store

Some prices on Blood money store were adjusted,



Vesta's and statiu's prices were increased, since those are some of best gear for PK, makes no sense that everyone can use them with no risk | profit.
Note that you can always use corrupted aura to increase the degrading time of those equipments!

Katagon Boots | Katagon Gauntlets


We are looking into incentivating more risk PK and profits on each kill, also turning blood coins into a more relevant currencty, so katagon boots and gloves were added to blood coins store.




  • The katagon boots and gloves are an intermediate equipment between dragon boots - steadfast, barrows gloves - primal gloves.
  • The katagon pieces are untradable and will be broken upon death, costing 6m each to repair.


Master Store

The prices at master store cape have been adjusted, makes no sense that best cape in the game costs 9M only, when players get 100m+ on a single vote.



The 200M cape will now cost 80M each.

Key Binding



Now there're key binding options to close screen interfaces and another one to open console.







By default 'escape' will close most open interfaces with a 'close button' available.
By default CTRL + ' will open the game console.
Now if you want to cancel a current binding, the only way is to use the 'backspace' button.

Skilling

The level requirement to string regular shortbow (u) and longbow (u) were switched to work as its supposed.

Misc


  • Fixed crashed stars not requiring mining level to be mined.
  • The messages about recovery points were finally removed.
  • In the startup dialogue where it says this is no 2018, it was changed to get current year.
  • Fixed diverse typos in the rank selector interface.
  • Ammo Conservation task description was adjusted to indicate that player should kill with one arrow remaining rather than last arrow.
  • Moved Trout|Spike fish spot from catcherby to a place where it works properly when clicked.
  • The feature to teleport to current task was disabled for wilderness tasks.
  • Fixed some visual glitches with capse on the Equipment interface.
  • The Chaotic Maul (broken) is now two handed.
  • Primal Gauntlets strength bonus was increased to 16, due to its rarity its reasonable it gives more str bonus than Barrows gloves.
  • Fixed master cape store not selling multiple hoods when player purchased multiple capes.
  • The potion decanting price was increased.


PvM


  • Callisto will have a 15 seconds minimum delay to perform another stun.
  • Blood coins income from Bosses were slighly reduced since the currency is supposed to come mainly from PvP
  • A few drop tables were slighly adjusted, nothing much important, some junk loots were removed from Chaos Elemental
  • Wild monsters no longer will be aggressive, except by Green Dragons.
  • Now coins earned from boss kill count reward, will go straight to pouch, otherwise ground if no space is available.

Clue Scroll

The 3rd age wand is now available at hard clue scroll.