Now first skilling position will reward super donator ticket instead of 10 zogre bones, and 3rd position will be rewarded with 10 zogre bones.
A few other changes were applied, but those are the most relevant one, since now first place may reward players up to 30-40b.
Now the assassin task will reward players 200m Coins for every 20 targets killed, due the risky nature of PK they should be better rewarded.
Now players can skip 10 targets before getting a penalty, and penalty time will be 5 minutes rather than 10.
Katagon Longsword was added to avatar of strength (the purpose is more to be cosmetic, like used to be years ago)
Now untradable items will be break upon death at wilderness (PvP kills), the repair cost will be rewarded to the killer. Players may click on the item or use it on repair table to repair it for a cost.
We have the reaper collection for untradables losing purpose, they will remain working normally for deaths outside wilderness, the reason for implementing break-ables, is that soul points are rewarded daily and for voting, and it's not a reliable enough charging system to allow us to drop coins into economy. (Otherwise free soul points would be earned, and coins dropped upon death, causing coins injection)
Fire Cape - 5m TokHaar-Kal - 8m Barrows Gloves - 5m Fighter Torso - 3m Dragon Defender - 5m Void knight pieces - 3m each Elite knight pieces - 7m each Castle War hybrid pieces - 15m each Completionist Hood - 5m Completionist cape - 10m Max hood - 3m Max cape - 7m Katagon gauntlets - 6m Katagon boots - 6m
It will now cost 30M to fix degradables, and chaotic items will degrade very slighly faster.
Some prices on Blood money store were adjusted,
Vesta's and statiu's prices were increased, since those are some of best gear for PK, makes no sense that everyone can use them with no risk | profit. Note that you can always use corrupted aura to increase the degrading time of those equipments!
Katagon Boots | Katagon Gauntlets
We are looking into incentivating more risk PK and profits on each kill, also turning blood coins into a more relevant currencty, so katagon boots and gloves were added to blood coins store.
The katagon boots and gloves are an intermediate equipment between dragon boots - steadfast, barrows gloves - primal gloves.
The katagon pieces are untradable and will be broken upon death, costing 6m each to repair.
The prices at master store cape have been adjusted, makes no sense that best cape in the game costs 9M only, when players get 100m+ on a single vote.
The 200M cape will now cost 80M each.
Now there're key binding options to close screen interfaces and another one to open console.
By default 'escape' will close most open interfaces with a 'close button' available. By default CTRL + ' will open the game console. Now if you want to cancel a current binding, the only way is to use the 'backspace' button.
The level requirement to string regular shortbow (u) and longbow (u) were switched to work as its supposed.
Fixed crashed stars not requiring mining level to be mined.
The messages about recovery points were finally removed.
In the startup dialogue where it says this is no 2018, it was changed to get current year.
Fixed diverse typos in the rank selector interface.
Ammo Conservation task description was adjusted to indicate that player should kill with one arrow remaining rather than last arrow.
Moved Trout|Spike fish spot from catcherby to a place where it works properly when clicked.
The feature to teleport to current task was disabled for wilderness tasks.
Fixed some visual glitches with capse on the Equipment interface.
The Chaotic Maul (broken) is now two handed.
Primal Gauntlets strength bonus was increased to 16, due to its rarity its reasonable it gives more str bonus than Barrows gloves.
Fixed master cape store not selling multiple hoods when player purchased multiple capes.
The potion decanting price was increased.
Callisto will have a 15 seconds minimum delay to perform another stun.
Blood coins income from Bosses were slighly reduced since the currency is supposed to come mainly from PvP
A few drop tables were slighly adjusted, nothing much important, some junk loots were removed from Chaos Elemental
Wild monsters no longer will be aggressive, except by Green Dragons.
Now coins earned from boss kill count reward, will go straight to pouch, otherwise ground if no space is available.
The 3rd age wand is now available at hard clue scroll.
Today we have decided to promote Sma11zplz To Server Supporter. Ryan has been doing a great job once again lately and is no stranger to the staff team. We're all delighted to welcome you back.
Along with Ryans promotion, we're also promoting Charlie to Moderator. Charlie has done a great job while he has been a Trial Mod and we're sure he'll do great as he takes on the next step in his Etherum career
Both Charlie and Ryan live in England and will primarily be helping in this timezone.
As with all promotions, both members will be on a 2 week trial period.
Hey Guys! Today we are comming with tons of PK bug fixes and improvements!
Recently we have started having issues with players always stucking at 1-5 HP and not dieing, a few issues were spotted that were causing that.
Stats restoring processing was moved to after damage processing, otherwise it would cap an attacker damage to 25, which was opponent's life, and before opponent process the damage, he would restore 1 HP and stay alive.
Damage absorption (such as prayer | armor absorption) processing was moved back to attacking time, rather than the time that damage was received.
Due to damage absorption being processed after damage was dealt, a damage that was capped to opponent's max life, would still be absorbed further that, not killing the opponent.
More Bug fixes and adjustments
Magic accuracy was slighly tweaked, we will let you guys test and gather a feedback.
The mage casting distance limit was adjusted to 10 to be like RS|OSRS.
The mage gap to unfreeze the target was increased, it should no longer happens that you freeze a running enemy and he will not be frozen.
Teleblock timer no longer will wear-off while logged off.
Teleblock will no longer effectively give experience, but will drop 85XP for full teleblock, and 82 for half teleblock. (That way players can know for how long opponent was teleblocked, like OSRS), experience will no longer be given because experience multipliers would change the drop values.
Fixed players getting unfrozen after using obelisk at wilderness.
Fixed a problem where players affected by multi-target spells, beside the original target, would not receive the spells effects, such as freezing.
Fixed a problem where players retaliating a multi-target spell would get skulled when they shouldn't.
The PJ timer at wilderness above level 6 or multi combat area is now back to what it used to be (8 ticks, compared to 15 ticks on edgeville)
The PJ timer against monsters were reduced.
Fixed a problem where when a player attacks someone who is just logging out, the player would successfully log out but his account would remain locked at wilderness receiving damage.
Fixed a problem where player would not follow targets upon attack command, if they were already in combat, or you were already in combat.
Fixed Colored Vine whip not hitting more than Vine Whip as supposed to be.
Fixed vine whip being actually weaker against slayer targets rather than stronger than usual.
All monsters above level 8 wilderness will now be aggressive.
Now there will be a damage drop near XP drop area at wilderness, showing the amount of hit dealt
A new setting called 'Target Focus' is available, when enabled, it will force right click 'attack' on any entity that is not your current player target. That should help avoid miss-clicking when other players are walking around your opponent.
Wild bosses will no longer chase players too far from spawn point.
Callisto will no longer knock and stuns too frequently
Giant Rat animation at varrock wilderness was fixed.
Battle mage at mage arena was fixed.
Players can now exchange Stardusts for Participation Points from the Star Sprite next to the observatory.
Weapon Game rework
Lots of plans for weapon game, such as new game modes, more weapons, etc.
Players will be able to edit maps and that will be the beggining of Construction skill, players will be able to edit maps to contribute to making new maps for the game!
Board should contain general clan information.
Stats should contain PK stats, slayer stats (current task) and skilling levels (yes clan will have all skill levels available)
Notes will be like a forum tab, where players can write posts and others can reply.
Members tab will show current clan members, allowing ranked players to manage ranks, mute, ban, etc.
Ranks tab will be managed by the owner, where he can create custom ranks, and set what each rank will be able to do.